No.2431. A virtual fieldwork in Peru section of Tomb Raiders.
- kyonissho
- Oct 15, 2025
- 2 min read
I’m playing Tomb Raiders again, it is for a virtual fieldwork for the Glass Bead Game (the Abraham language, a perfect language).
First, Inca Empire, in a cave of Peru section of the game.











Fig.11:
How an understanding from natural selection in the no reflexive to artificial selection in the second reflexive occurs shades super-causality through time, distort the effect. Therefore, including the distortion, {time; super-causality}set → {time; function}set at [omitted verb] should be described.
![Fig.12. the second scheme method application for super-causality, and for [omitted verb] including a distortion in Incas.](https://static.wixstatic.com/media/a1ed3c_3d8714f47ba94ff097796bf7ec706ace~mv2.png/v1/fill/w_768,h_576,al_c,q_90,enc_avif,quality_auto/a1ed3c_3d8714f47ba94ff097796bf7ec706ace~mv2.png)
Since fig.11, the newly generated first scheme method is fig.13, and is applied as fig.14 and fig.15. Fig.14 is the glass beads space.



Any newly generated first scheme method has the unique potential very vast. Even I can practice not all, in other words, each newly generated first scheme method accepts that the specialist exists very unique.
By the way, many lives do playing soon after born, not only human, but e.g. gaming in case of mankind. Then constructive power from understanding in playing returns to reason/cause, the life’s reason ability meets own power in time, time is physical structure of causality, for any causality will emerge in future. It derives joy, and hopefully joy for eternity, since then, reality.
(The first post on kyonissho.com/kyos-blog was June 6, 2023.)
(C) Copyright 2023 Kyo Nissho (Kiyom Nishio). All rights reserved.



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