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Creating Kyo's Civilization (Realized)

  • kyonissho
  • Aug 28
  • 3 min read

Updated: Aug 30

The theory and the example:


Fig.1. No.3190. * Picture in the margin is of Advanced Civilization of Avalon Hill, but not for this article.
Fig.1. No.3190. * Picture in the margin is of Advanced Civilization of Avalon Hill, but not for this article.

(1)


Here,

reason ⇆ construction ⇆ perception.

n/m n/m


I explain the theory of Kiyom's Civilization with an example.


Fig.2. Appeared Tarot and dice.
Fig.2. Appeared Tarot and dice.

(2)


{the reason concept ⇆ the construction concept} is obtained this case from ...


Temperance

Economy, moderation, frugality, management, accommodation.

Reversed:

Things connected with churches, religions, sects, the priesthood, also unfortunate combinations, disunion, competing interests.

Ref. Rider Waite Tarot Deck's lessen


As here,


8/8

{iron, agriculture, wheel, mapping, calculation, republic, ship, education}

α1/8 α2/8 α3/8 α4/8 α5/8 α6/8 α7/8 α8/8


2/6

{iron, agriculture, -----, -------, -----------, --------, , }

β1/6 β2/6 β3/6 β4/6 β5/6 β6/6


4/4

{iron, agriculture, wheel, mapping, , , , }

γ1/4 γ2/4 γ3/4 γ4/4


5/8

{iron, agriculture, wheel, mapping, calculation, republic, ship, education}

δ1/8 δ2/8 δ3/8 δ4/8 δ5/8 δ6/8 δ7/8 δ8/8


Fig.3. The practices in the change by both players.
Fig.3. The practices in the change by both players.

(3)


Fig.1's Tarot and dice have been distributed into the first scheme method. 8/8 is put on the reason concept of the set 1, but Temperance doesn't belong to reason concept, therefore ¬8/8 of reason concept has appeared.


Fig.4.
Fig.4.

(3)


Fig.4's hexagons is put on white paper, but imagine it has been put on a real map, there is geometrical powers.


The true north has 2/6, the aimed direction has 5/8, and the reason concepts' dead angle has 4/4 and 8/8.


There may be crisis in the direction, be a cooperation (including research agreement), or an alliance.


(4)


(a) cognition to insight:

reason ← construction ← perception

n/m n/m


(b) realization to phenomenon:

reason → construction → perception

n/m n/m


(c) In a game, (a) and (b) make the total amount of

{reason, concept, perception} in {<, >} -> shown amount.


(d) (c)'s judgement will be done for the aimed victory e.g. with each realization of ...

reason < concept, reason < perception → destruction > cognition, ...


About the hexagon-field:


Fig.5. For example, looking beads dimension through hexagon-field window.
Fig.5. For example, looking beads dimension through hexagon-field window.

I've printed hexagon-field onto OHP (Over Head Projector) sheet by myself. It is transparent to combined use to synthesis.


Fig.6. For example, the hexagon-fields combined is put on another tools, then beads or peaces are put on the aimed simulation. The cards are from "Age of Civilization by Jeffrey CCH."
Fig.6. For example, the hexagon-fields combined is put on another tools, then beads or peaces are put on the aimed simulation. The cards are from "Age of Civilization by Jeffrey CCH."

In order to meet great talent at any place including at poor situation, I think that inexpensive materials are desirable.



Consideration:


Since 2021, I was tackling to realize Kiyom's Civilization (Kyo's Civilization). It needs four years because the potential variables which humankind will may show are very vast. But I've found the symbol method of Abraham prophecy, the pursuit's efficiency is now x50. If I didn't have the symbol method, it might be 4 × 50 = 200 years.


For example, you have +, -, × and ÷ in order to make mathematics possible [cf. the first scheme method], but another advanced idea [cf. the symbol method] is required toward all mathematics.


Also the variations of Kiyom's Civilization will be vast, because above example is for reference. The size can be from a compactest to a great system.



The links:


Creating Kyo’s Civilization.


Creating Kyo’s Civilization (2).


Creating Kyo’s Civilization (3).


Creating Kyo’s Civilization (4).


Creating Kyo’s Civilization (5).


Creating Kyo’s Civilization (6).


Creating Kyo's Civilization (7).


Creating Kyo's Civilization (8).


No. 2496 Appearance and Dimensions of Civilization or Leader, as Creating Kyo’s Civilization (9).


No.2498. Creating Kyo’s Civilization (10).


Gaming and Cards, Creating Kyo’s Civilization (11) (no.2508).


No. 2514. Creating Kyo’s Civilization (12)


Creating Kyo's Civilization (Realized)



(C) Copyright 2025 Kiyom Nishio (Kyo Nissho). All rights reserved.


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© 2025 Kiyom Nishio (Kyo Nissho). All rights reserved.

 

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